Mortal Kombat (commonly abbreviated MK) is a fighting video game franchise developed by NetherRealm Studios that began in the released in 2000. The development of the game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but as that idea fell through, a fantasy-horror themed fighting game titled Mortal Kombat was created instead.
Mortal Kombat (2000-2008) Edit
Main article: Mortal Kombat
- Deadly Alliance
Mortal Kombat II: Entirety (2011-2027) Edit
- Tyrants Above
- Dark Vengeance
- Kall of Korrupts
Mortal Kombat III: The New World Order (TBA) Edit
Ed Boon haved idea for future game of Mortal Kombat franchise, bring a new engine for NetherRealm Studios ideas. Crossing over form of versions of gameplay to beign evolved. If should be newlest release as Mortal Kombat IV: Major Murder and Mortal Kombat V: Reborn.
- Mortal Kombat vs. DC Universe
- Mortal Kombat Vs. Shonen Jump Universe
- Mortal Kombat vs Jetix Universe
- Mortal Kombat Vs Blizzard Universe
- Mortal Kombat VS. Marvel Universe
Development History Edit
Mortal Kombat started development in 1991 with only four people: Ed Boon, John Tobias, John Vogel and Dan Forden. In 2009, Boon said: "The first Mortal Kombat game was 4 guys, literally, one programmer, myself (Boon), two graphics guys (Tobias and Vogel), and a sound guy (Forden) was the entire team, literally." Originally, Boon and Tobias were approached to create a video game adaptation of the 1992 film Universal Soldier starring martial arts film actor Jean-Claude Van Damme, with a digitized version of the action star fighting villains. Intending to make a game "a lot more hard edge, a little bit more serious, a little bit more like Enter the Dragon or Bloodsport" than Street Fighter II's cartoon fantasy style, Boon and Tobias decided to continue their project even after the deal to use the Bloodsport license fell through. One of their own characters, Johnny Cage, became "a spoof on the whole Van Damme situation".
The characters of the original Mortal Kombat and its initial sequels were created using digitized sprites mostly based on filmed actors, as opposed to drawn graphics. Early Mortal Kombat games were known for their extensive use of palette swap, a practice of re-coloring certain sprites to appear as different characters which was used for the ninja characters. In fact, many of the most popular characters have originated as simple palette swaps. In the very first game, the male ninja fighters were essentially the same character; only the colors of their attire, fighting stance, and special techniques indicated the difference. Later games added other ninjas based on the same model, as well as several female ninja color swap characters initially also using just one base model (beginning with Kitana in Mortal Kombat II). All of them gradually became very different characters in the following installments of the series.
Mortal Kombat IV and Mortal Kombat V brought the series into 3D, replacing the digitized fighters of previous games with polygon models. The team switched from digitized actors to motion capture technology.